This page explains how to use ScriptableObject-based enums in your Unity project. This is the third in a series of six mini-guides created to assist Unity developers with the demo that accompanies the ...
This page explains how to use ScriptableObjects as logic containers. By doing this, you can treat them as delegate objects, or little bundles of actions that you can call when needed. This is the ...
Firstly, we have a PNG image with multiple sprites. (Making it a 2D/UI sprite with the Sprite mode set to multiple) For the sake of the example, we will name this sprite "Player". We want to animate ...
It was a bit of a long process. Because of that, there were moments where I felt like "I can't keep up with the understanding" or "the explanation is hard to follow." However, I think that confusion ...
Install with the Unity Package Manager: https://github.com/Ra-Coding/unity-scriptableobject-gameevents.git#upm ...
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