This is a simple prototype in early development. The point of this prototype is to draw walls in pseudo-3D space using raycasting. This will eventually be ported to C++. NOTE: This version has a "fish ...
SFML port of a Python raycasting 3D game tutorial. I'm going to (mostly) follow this video: https://www.youtube.com/watch?v=ECqUrT7IdqQ This is my first C++ project.
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