This plugin uses new APIs MeshBake/MashTrailBake (added with Unity 2018.2) to render particles by CanvasRenderer. You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
This project implements a Smoothed Particle Hydrodynamics (SPH) solver entirely on the GPU using Unity’s Compute Shaders. It is designed as a lightweight real-time fluid simulation engine capable of ...