So it seems that when OnRenderImage is being used, or when HDR rendering is on, or when anything that needs the camera to render to an intermediate buffer is enabled, the camera automatically renders ...
This is a minimal demo project showing an issue with Camera.RenderToCubemap() - it does not render world-space UI, even thought it should. This is a known bug, but there is very little interest seen ...
For those who don’t know the tool: Unity is a real time engine used for games, virtual production and interactive content.
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