A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
Demo of a simple patch node (Custom Function) that can be added in Shader Graphs to fix broken Graphics.Blit with HDRP in Unity 2019.4 and 2020.1. Graphics.Blit only works with 2021.2+ Built-In Unlit ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...