Create a simple script (e.g. Test.mjs) , the default from the editor is fine: import { Script } from 'playcanvas'; export class Test extends Script { static scriptName = 'Test'; initialize() { } ...
When running scenes (or the full game) via the editor, rerunning the scene as you debug and change code is a frequent thing. While the editor settings Run.Window Placement options allow you to ...
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