This repository contains the implementation of rasterization algorithms for lines, convex polygons, and Hermite curves, as described in the Computer Graphics 2024.1 course. The implemented methods are ...
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. We design and analyze the costs of three alternative data-parallel algorithms for rasterizing ...
Abstract: For different rasterized scenes, even different areas of the same scene, the performance bottleneck of rasterization may be different, and current graphics processors cannot choose the ...
Abstract: 3D graphics hardware acceleration has become more and more important in mobile devices. In the paper, we review some triangle rasterization algorithm previously. On that basis, we propose a ...
This is the first homework assignment for CS 148. We will have weekly assignments except when there are exams; check the course website for due dates, assignment materials, and the late day policy.
The announcement today (August 20) of Nvidia's new GPUs with integrated acceleration of raytracing makes Microsoft's plans for DirectX even more relevant. Raytracing gives developers access to a wide ...