Part 1 - Creating a new window and a basic OpenGL widget Part 2 - Drawing our first shape in OpenGL Part 3 - Drawing an updatable OpenGL widget and displaying data ...
# translation vector: x, y, z. Z+ axis goes perpendicular out of the screen; X+ goes to the right of the screen; Y+ goes to the top of screen, # when Z is far below 0, meaning the viewpoint is far ...
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