Useful tips to get started: Use the Time node in Unity's shader graph to get access to time for animation. Consider using a Floor node on time to explore staggered/stepped interpolation! This can be ...
This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations. This is the easiest and ...
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