For those who don’t know the tool: Unity is a real time engine used for games, virtual production and interactive content.
The build4_Data folder and the build4 executable together make up the functioning build of our game demo. It's meant to serve as an example of what you can do using our framework. To use this, ...
WaveFunctionCollapseMapChunk.cs - Main WFC solver. Collapses slots based on entropy, propagates constraints to neighbors. GenerateMapNearPlayer.cs - Manages chunk generation around player position.
Some of the biggest games now in development have begun embracing procedural generation. Last month’s E3 played host to Frontier’s space sim Elite: Dangerous and Hello Games’ No Man’s Sky, surprising ...