Entities move 1 pixel per 1 pixel. Collision detection is optimized. Use a custom made collider class, which work with Pixel Size. First, one pixel of your sprites should equal 1 unit in Unity. To do ...
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
Clone the repo and use with Unity 2018.4.14f1. Repo contains a demo scene to showcase the rendering. Note: this method of drawing shadows is no longer necessary for Unity 2019 and beyond. See Unity ...
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