Character animation and motion synthesis have evolved into a multidisciplinary field at the nexus of computer graphics, biomechanics, and artificial intelligence. The field aims to generate ...
The adoption of physically simulated character animation in the industry remains a challenging problem, primarily because of the lack of the directability and generalizability of existing methods.
Physically simulated characters offer the potential for dynamic, responsive, and believable behaviour in games and animation, beyond the constraints of pre-scripted motion. Recent advances in machine ...
The adoption of physically simulated character animation in the industry remains a challenging problem, primarily because of the lack of the directability and generalizability of existing methods.