This plugin uses new APIs MeshBake/MashTrailBake (added with Unity 2018.2) to render particles by CanvasRenderer. You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Abstract: Nowadays, gaming industry has become one of the fastest improving industry in the world. Furthermore, with the focused on development of powerful open source games development kit, namely ...
This project implements a Smoothed Particle Hydrodynamics (SPH) solver entirely on the GPU using Unity’s Compute Shaders. It is designed as a lightweight real-time fluid simulation engine capable of ...