One of the primary uses for emitting particles in the Bedrock engine is to associate particles with entities, such as mobs. Like when the Blaze flames-up during its attack sequence or the Evoker's ...
Particle parameters are a powerful system built into the Unreal Engine* that allows the customization of particle systems outside of Unreal Engine 4's Cascade particle editor. This tutorial creates ...
"," This is a tool for generating particle wipes, which you might have seen as transitions between parts of video games."," I don't know if that's what they're ...