Volume rendering is a technique you can use to make everything from smoke to clouds. But here you will make a Death Star from Star Wars. This is a YouTube video of the Death Star in action: ...
UV Mapping UVs define how 2D textures map onto 3D surfaces. Each vertex has UV coordinates (usually between 0 and 1). In shaders, vUv is used to sample textures. Used because normal and height maps ...
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