I created this driver as a demonstration for how to write some of the most common things a SteamVR/OpenVR driver would want to do. You will need to understand C++11 and some C++17 features at least to ...
First up, if you're looking for my upcoming Vive unboxing video, this isn't it! When my Vive arrived earlier this month, I'd decided to let it sit in its box for a while. The most recent communication ...
The traditional approach consists in both (1) associating every actors of the source renderer with the OpenVR renderer and (2) starting the OpenVR interactor. This approach prevents the user from ...