OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES ...
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES ...
※ブログで公開していた記事の抜粋(OpenGL)です。 Windows&C++で3DプログラミングするならDirectXかOpenGLだと思いますが、最新バージョン(DirextX12など)は、性能重視のため手軽にプログラミングができなくなっています。 なので古いバージョンで使えるもの ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...