今回は非常に便利なOnEnable()という関数について紹介します! ではさっそくいきましょう OnEnable()って何者? OnEnable()はオブジェクトが生成されたタイミングで一回だけ呼ばれる関数です。これを利用することでシーン切り替え時の初期化やインスタンスの ...
NetworkTransformEditor cannot be extended because the OnEnable method was declared but not made virtual, which makes the initial setup for any customized extension of NetworkTransformEditor very ...
Summary Subscriptions created in OnEnable or Start are cleared when Unity re‑enters Edit Mode because UnityFrameProvider.Clear () is called during PlayModeStateChange.EnteredEditMode. Observed order ...