デジタル画像では色情報が豊富で、それをそのまま扱うとデータ量が非常に大きくなります。そこで、色の情報量を減少させつつ、できるだけ画像の見た目を保つための手法として色量子化が用いられることがあります。 2. 八分木の利用: 八分木は、空間を8 ...
Note that this process is relatively slow, it may take several days to finish converting all the meshes from ShapeNet. You can also execute the script by manually specifying the start and end index of ...
This project is a rendering engine for displaying interactive, infinite voxel terrains at interactive frame rates. Instead of using a traditional rasterization approach, the program relies on a Sparse ...
Abstract: A robust blind watermarking algorithm of 3D models based on Octree partition is proposed: OTP-W. Primary Component Analysis and Octree partition are used on 3D meshes. A scrambled RGB image ...