An API based on the custom pathfinding code I keep having to write over and over. I thought it would be nice to have my base pathfinding code in one place, where other people can also benefit from it.
Godot navmesh pathfinding has a single pathfinding algorithm option which is AStar. The heuristic driven AStar algorithm makes it very fast, but the heuristic can also be misleading. This causes low ...
Abstract: Unity 3D is a cross-platform 3D game engine. That is an important problem of seeking the road in the process of game production. The main solution is path-finding algorithm in which the ...