I have 3 code examples using PixiJs line animation rendering. The animation loop can be controlled manually with requestAnimationFrame and works well but doesn't have other aspects of the Pixi.TICKER ...
Opening the project in Godot 4.5 resolves the issue, so it was something specific from 4.5 -> 4.5.1. Import an animated .glb 3D model from an external program like Blender to a project, instantiate a ...