Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
Abstract: The logarithmic number system (LNS) is arguably not broadly used due to exponential circuit overheads for summation tables relative to arithmetic precision. Methods to reduce this overhead ...
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