Fill the polygon with SeedFill by clicking on right mouse button (if with Alt/Option key pressed, it will use the border condition, else will evaluate only based on background color) Fill the main ...
Often, the points specified for vertices do not precisely match the pixels on the screen. When this happens, Direct3D applies triangle rasterization rules to decide which pixels apply to a given ...
Abstract: In this paper, a fast algorithm for line rasterization is presented by using approximate pixels. Slope 1 is used to decide which pixel is selected instead of using slope 1/2. Compared with ...
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