It looks like your version of livterm is too old. Can you try compiling with USE_SYSTEM_LIBVTERM=no? You can do this by setting vterm-module-cmake-args to -DUSE_SYSTEM_LIBVTERM=no. I am facing this ...
basic combat, where you can specify a monster and various player attributes (inventory, experience level, strength, etc.), and the player and monster will face off in a small rectangular room.
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