It makes it emulate the Z key only while in-game; when not, it acts normally. That means you have to bind whatever it is you want the LWin key to do, to Z instead. Uses AutoHotInterception because for ...
- New function enables current instance of the script then calls `find_and_add_entries ()` - Keybind has no default binding and calls the new function Allows users who only want to run the autoload ...