Everything in Lab 1 and 2 was synchronous: the loop runs, the state updates, the frame paints. But a real game must wait — for sprite sheets to download, for audio to decode, for a server to answer ...
"JavaScript doesn't have classes. It has objects that delegate to other objects, and a class keyword that politely pretends otherwise." Your game has one ship, described as a plain object. Now it ...
現在アクセス不可の可能性がある結果が表示されています。
アクセス不可の結果を非表示にする