The director of ICO and Shadow of the Colossus Fumito Ueda speaks about creating games as an intensely personal player experience, and considering games as an artform. This week we feature great demos ...
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This column was contributed by Ovosonico founder ...
New gameplay footage of The Ico & Shadow of the Colossus Collection made its way online this morning. Posted by GameTrailers, the videos demonstrate the high-definition versions of both the two titles ...
ソニー・インタラクティブエンタテインメントは本日(2021年12月6日),「ICO」発売20周年を記念したサウンドトラック「ICO -Perfect Music Files-」の配信(リンク)を開始した。 ICOは,2001年12月にPS2用ソフトとして発売され,その独特な世界観とゲーム性が ...
It seems like there are two schools of game design these days: either do a few things really well or create a broad game that does a bit of everything. Shadow of the Colossus, like its predecessor ICO ...
In a ten-year-old interview with the Guardian, Elden Ring director and creator Hidetaka Miyazaki credited the early-2000s PlayStation 2 game Ico as having an incredible impact on his life, ultimately ...
GameSpot may get a commission from retail offers. Considering all the talk about the PlayStation 2's DVD capabilities, movielike graphics, and exorbitant game development costs, it's refreshing when a ...