// This time each Workgroup will compute the FFT along a horizontal line (fixed y for the whole Workgroup). We get the y coordinate for the row a workgroup is working on via `gl_WorkGroupID().x`. // ...
// All packed bitfields of int32_t are uints being passed as ints so we don't litter the code with int32 casts struct PushConstantData // After running FFT along a column, we want to store the result ...