Acerola Compute (ACompute for short) is a compute shader wrapper language for GLSL compute shaders intended for use with Godot to make compute shader organization, compilation, memory management, and ...
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers. Godot 4.5 Dev 5 introduces native support for Apple’s visionOS, ...
Code Repository for the Michael Games Action Adventure RPG Tutorial Series project. This Repository contains the complete project (currently under development) for my YouTube tutorial series. The ...
Godot 4.5 is going to be an excellent release of the free, open source and cross-platform game engine with a first Beta needing testing. Easily my favourite game engine, with so much effort put in to ...