Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Gamification principles elements applications flat colorful glowing flowchart design with black background vector illustration Once upon time it was said that learning can be fun, today, indeed it is.
Newark, June 02, 2022 (GLOBE NEWSWIRE) -- As per the report published by The Brainy Insights, the global gamification in education market is expected to grow from USD 860.13 million in 2021 to USD ...
We often get asked as to what is gamification and why it is important. Gamification is a term used to innovate more engaged and interesting learning activities. It comprises a set of game elements to ...
As the millennial workforce continues to grow and reshape the traditional workplace, companies are looking for innovative ways to engage and retain this demographic. A solution that has gained ...
Dublin, Feb. 11, 2025 (GLOBE NEWSWIRE) -- The "Gamification Market Report 2025" report has been added to ResearchAndMarkets.com's offering. This Gamification market report covers market ...
It has been a confusing two years with the COVID-19 pandemic, causing havoc in our daily lives. This global crisis has also been an extraordinarily trying time for education. The biggest challenge in ...
In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the ...