For over fifty years, digital games have become an increasingly prominent part of our lives, and their potential in the classroom has grown. This is because games promote a different kind of ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Game-based learning is a powerful student-centred approach for boosting motivation, collaboration and participation. Games turn learning into an active, interactive and enjoyable experience that ...
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