// Trigger points to a struct which is the start point // Start point targets another struct which is the end point // If the End Point has a target then this should be used to create the poi for the ...
use_trigger = Spawn( "trigger_radius_use", zbarriers[i].origin + (0, 0, level.pack_a_punch.interaction_height), 0, level.pack_a_punch.interaction_trigger_radius ...