{ // Data allocations are very expensive on GPU. Use a buffer to solve: allocate once reuse later. gpu::GpuMat gI1, gI2, gs, t1,t2; gpu::GpuMat buf; double getPSNR_GPU_optimized(const Mat& I1, const ...
What can we do better? The exercise at the end of the mojo manual on GPU basics does not compile on Max/Mojo 25.3 The code snippet is the official solution. When you try to run or compile it, you ...
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