Developed by id Software, DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells the epic cinematic origin story of the DOOM Slayer’s rage. In this ...
Set against the backdrop of an invasion on Argent D’Nur, the Doom Slayer must work to stop the hordes of Hell from capturing an artifact of great power — one that would tip the scales in Hell’s favour ...
The modern DOOM series has established the Doom Slayer as a destructive force of nature. He is a man of few words but many actions, and all of those actions involve destroying demons. He is not really ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
TL;DR: DOOM: The Dark Ages, a prequel to DOOM (2016), launches May 15, 2025, on Xbox, PS5, and PC. Set during the first demon invasion of Argent D'Nur, players control the Slayer, empowered by the ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
Yes, there will be demons to kill, double-barrel shotguns to wield, and a generous amount of ripping and tearing, but there’s something else at play. Almost 10 years after the 2016 reboot ...
Doom: The Dark Ages is one of the franchise’s more flawed entries, but it feels fantastic to play all the same. After the Doom Slayer quite literally killed the creator of all things in Doom Eternal: ...
The Doom Slayer's intimidating appearance in DOOM: The Dark Ages can change when you get different skins unlocked throughout the game. With some skins for the Slayer coming from achieving different ...
Doom: The Dark Ages is an exciting new chapter in the long-running Doom franchise, but there are also great ways that the game keeps some traditions intact. Whether it be through sweat-inducing fights ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.