This repository contain tutorials demostrating how to use DirectX12 Raytracing with CSharp. The Nvidia original C++ tutorials can be found here. The DirectX12 CSharp binding used was Vortice. After I ...
A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader that works in both Autodesk 3Ds Max and Autodesk Maya viewports. It's aiming to be as simple as possible. This is a simplified and ...
REDMOND, Wash. Jan. 22, 2003 Microsoft Corp. today announced broadened availability of the Microsoft® DirectX® 9.0 application programming interface (API). The latest version of the Microsoft Windows® ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...