Procedural terrain generation in Unity using the Diamond-Square Algorithm, featuring a custom editor window for easy configuration and future asset refinement.
The purpose of this project is to randomly generate a 2D fractal landscape and create a 3D projected image of the landscape. To implement this, we used the Diamond-Square Algorithm, which is commonly ...
Biggest issue that it is generated in a "square" fashion due to how the program recurses. Fix could be coming. Can view the output image in any terrain generator that accepts an image as a heightmap; ...
Abstract: Aimed at actual demand for simulating the real sense clouds and based on the basic idea of Diamond-Square algorithm, this paper proposes a novel and practical algorithm for generating 3D ...
Abstract: The study aims to provide a synergy of mobile development and virtual reality application into a fun and interactive speech-controlled game designed for children with phonological dyslexia.