calling SDL_CreateWindow(..., flags=SDL_WINDOW_OPENGL): this will ultimately lead to an "indirect call to null". I have a working patch for SDL2 (Note: in SDL3, the handling of EGL/emscripten was ...
I just get warn:system:NtUserEnumDisplaySettings Invalid device name L"". and 00c4:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.