This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and ...
For anyone working in the computer graphics industry, understanding how to use Blender’s new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill.