You can use the Shader Designer and the Directed Graph Shader Language (DGSL) to create a flat color shader. This shader sets the final color to a constant RGB color value. You can implement a flat ...
Find the .bundle/assset where the texture you want to replace is at(red) Now find the file(s) you want to replace (red) you can use the filter to find what you need if theres a lot You can use the ...
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