The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR of 12.68%. Key trends driving this growth include the rise of e-learning ...
Ahead of CES 2026, XReal has introduced the 1S augmented reality (AR) glasses, focusing on higher-resolution visuals and ...
Why augmented and virtual realities matter -- The many shapes and forms of AR and VR -- The technology behind the reality -- Extended reality gets real -- Virtual technologies change everything -- ...
昨年は「PlayStation VR」の発売によりVR(Virtual Reality:仮想現実)という言葉が一気にメジャー化し、“VR元年”とも呼ばれました。また、社会現象にもなった「ポケモンGO」では、現実世界とバーチャルをリンクさせるAR(Augmented Reality:拡張現実)がより一般 ...
Retailers face growing pressure to keep up with digitally adept consumers, particularly Millennials and Gen Z, who expect shopping to be interactive, immersive and personalised. Augmented Reality (AR) ...