I have a problem where assimp cannot correctly parse the normals of morphTaget from the fbx file, the parsing result is always similar to the normals of basicShape. Why is this? Open blender(v3.6.8).
Null/Locator bones with no mesh are not found. This is similar to #2054, but in that case it was assumed they were in one global mesh. Instead if a bone is associated with a node with no mesh, it will ...
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