using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UI; public class Test : MonoBehaviour { [SerializeField] Text textOldInputXY; [SerializeField] Text textInputSystemXY; ...
The (0, 0) for old Input Manager is the lower left corner of the window, while for the new Input System, it is the upper left corner. The X value for the mouse position is not consistent between the ...